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16 May, 2014
Ever wanted to put yourself inside of a video game? It’s now possible to dynamically represent your entire body inside of a virtual world, and this monumental task can be accomplished with off-the-shelf hardware. With three first-gen Kinects and an Oculus Rift dev kit, a developer by the name of Oliver Kreylos has hacked together a true VR prototype that actually makes you feel like you’re in a computer-generated world.
Labels:
3D,
Critical + Creative Thinking,
Game,
ICT Capability,
research
THE US Federal Communications Commission has prodded the internet a step closer to a two-speed solution, by voting to advance rules that would let broadband providers charge companies for preferential handling of Web traffic. The move has sharply divided technology giants over how to keep the internet open, fast and robust.
15 May, 2014
Australia’s game developers have blasted the federal government's budget decision to axe a fund established just over a year ago to help the industry recover from a post-GFC contraction that saw it shed more than half its jobs. ‘‘I think someone saw the word ‘games’ and put a red line through it, based on an antiquated perception of what the games industry is,’’ Mr Reed said. ‘‘We are supposed to be a knowledge economy but the government has elected to go down another path.’’
13 May, 2014
The challenge is daunting. In 1994, machines took the checkers crown, when a program called Chinook beat the top human. Then, three years later, they topped the chess world, IBM’s Deep Blue supercomputer besting world champion Garry Kasparov. Now, computers match or surpass top humans in a wide variety of games: Othello, Scrabble, backgammon, poker, even Jeopardy. But not Go. It’s the one classic game where wetware still dominates hardware.
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