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Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts
22 February, 2021
Nvidia has announced that it will take steps to ensure RTX 3060 GPUs wind up in the hands of gamers, not crypto miners. On Thursday, the company said it would launch a new lineup of CMP (Crypto-Mining Processor) cards, while also restricting the maximum performance of the RTX 3060 when mining Ethereum.
Labels:
Blockchain,
Game
25 May, 2020
Nvidia’s GameGAN AI Creates Pac-Man Without an Underlying Game Engine. The reason advances like GameGAN strike me as significant is because they don’t just represent an AI learning how to play a game. The AI is actually learning something about how the game is implemented purely from watching someone else play it. That’s closer, conceptually, to how humans learn
Labels:
Artificial Intelligence,
Game,
History
20 March, 2020
The technology that animated movies like Toy Story and enabled a variety of special effects is the focus of this year's Turing Award, the technology industry's version of the Nobel Prize. Patrick Hanrahan and Edwin Catmull won the prize for their contributions to 3D computer graphics used in movies and video games.
Labels:
3D,
Game,
Graphic Design
02 July, 2019
06 June, 2019
15 May, 2019
30 April, 2019
At Blakehurst High School in the south of Sydney 16 students play 90 minutes of competitive video games after school each week. About 45 minutes is practice and the rest is spent playing the hugely popular battle game "League of Legends" for points, as part of the META High School eSports league (MHSE) run by AFL club Adelaide Crows and game publisher Riot Games. “We have better group communication. Before that we didn’t have connections to some of the students. We have bonded and ask questions about school and help when we struggle with assignments and work." "The buried treasure for teachers is students building confidence in their skills," Mr Hewetson said. "There’s a lot of encouragement when someone pulls something off in the game and that gives a natural lift to everyone.
Labels:
Asia Connection,
Education,
Game,
Social
04 April, 2019
21 March, 2019
20 March, 2019
04 March, 2019
18 February, 2019
04 February, 2019
The latest statistics from the Digital Australia Report 2018 show 67 per cent of Australians play video games; aside from passing the time, gamers also play to de-stress. And game developers have picked up on this. Farming Simulator 19 is the latest game to offer a "Mindful Gaming" experience, explaining the slower pace of the game and immersive detail as a way for people to relax.
15 November, 2018
Console video games are becoming more diverse as old barriers like needing to produce games on plastic discs continue to fall away, says Microsoft's Chris Charla, director of the self-publishing program ID@Xbox. The program, which assists independent developers big and small in getting their games onto the digital storefront on the Xbox One console, last month reached a total of 1000 games. Xbox also says the program has brought in $US1 billion ($1.4 billion) in revenue for developers, and currently comprises more than 3000 studios making games across 67 countries.
Labels:
Game,
ICT Capability,
ICT Career
13 September, 2018
26 June, 2018
OpenAI is announcing today (June 25) that its newest AI bots can hold their own as a team of five against human gamers at Dota 2, a multiplayer game popular in e-sports for its complexity and necessity for teamwork. The AI research lab is looking to take the bots to Dota 2 championship matches in August to compete against the pros.
Labels:
Artificial Intelligence,
Ethical,
Game,
research
25 June, 2018
WHO classifies 'gaming disorder' as mental health condition. there are three major diagnostic features or characteristics of gaming disorder. "One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery," he said. The second feature is "impaired control of these behaviors," Poznyak said. "Even when the negative consequences occur, this behavior continues or escalates." A diagnosis of gaming disorder, then, means that a "persistent or recurrent" behavior pattern of "sufficient severity" has emerged, according to the ICD. A third feature is that the condition leads to significant distress and impairment in personal, family, social, educational or occupational functioning,
Labels:
Cybersafety,
Ethical,
Game,
Personal / Social Capability,
Sustainability
12 June, 2018
Parents are losing their sons to Fortnite, the hottest game in the world. Described by the New York Times as a cross “between Minecraft and The Hunger Games’’, Mr Adair says boys were becoming addicted and suffered genuine withdrawal symptoms including “mood swings, urges, and headaches’’. Others were also refusing to go to school because they couldn’t cope with not playing Fortnite.
Labels:
3D,
Cybersafety,
Game
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