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09 September, 2017
AN ARTIST USES AN IPHONE TO VISUALIZE SOUNDS IN A.R. built his real time sound map using Apple’s ARKit and the coding toolkit OpenFrameworks. Like all apps built with ARKit, Lieberman’s uses SLAM—simultaneous localization and mapping—which leverages the phone’s sensors and camera to build a low-resolution map of a room’s boundaries and contours.
Labels:
3D,
Education,
Game,
Graphic Design,
ICT Capability
Today, Neato Robotics is introducing a new flagship robot vacuum that we think offers one of the most significant advances we’ve seen in years: persistent, actionable maps. Like its predecessors, the D7 uses a lidar sensor to create a map of your house as it goes, but now, the robot will remember that map and allow you to interact with it. Neato is starting off simple with what you’ll be able to do (like defining no-go zones), but it’s an incredibly powerful feature that’s necessary for the future of all home robots.
Labels:
Artificial Intelligence,
ICT Capability,
Robotics
07 September, 2017
"If they're too close, or too far apart, the 'entanglement' between quantum bits – which is what makes quantum computers so special – doesn't occur," Dr Tosi said. "This new idea allows us to fabricate multi-qubit processes with current technology." Andrea Morello, program manager of the UNSW-based ARC Centre of Excellence for Quantum Computation and Communication Technology and one of the paper's authors, said the concept of pulling electrons from the nucleus builds on concepts raised by an earlier UNSW scientists Bruce Kane in a landmark 1998 Nature paper – just nobody had seen it.
Researchers at the University of St Andrews have thrown down the gauntlet to computer programmers to find a solution to a “simple” chess puzzle which could, in fact, take thousands of years to solve and net a $1m prize. Computer Scientist Professor Ian Gent and his colleagues, at the University of St Andrews, believe any program capable of solving the famous “Queens Puzzle” efficiently, would be so powerful, it would be capable of solving tasks currently considered impossible, such as decrypting the toughest security on the internet.
Labels:
Education,
Game,
ICT Capability,
Numeracy,
research
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