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26 June, 2018
OpenAI is announcing today (June 25) that its newest AI bots can hold their own as a team of five against human gamers at Dota 2, a multiplayer game popular in e-sports for its complexity and necessity for teamwork. The AI research lab is looking to take the bots to Dota 2 championship matches in August to compete against the pros.
Labels:
Artificial Intelligence,
Ethical,
Game,
research
25 June, 2018
n late 2017, at the Imperial War Museum in London, developers applied modern artificial intelligence (AI) techniques to break the “unbreakable” Enigma machine used by the Nazis to encrypt their correspondences in World War II. Using AI processes across 2,000 DigitalOcean servers, engineers at Enigma Pattern accomplished in 13 minutes what took Alan Turing years to do—and at a cost of just $7. I have long been fascinated by the Enigma machine and its impact on World War II. Aside from being a huge history geek, my father-in-law went over to Normandy on D+3 (three days after the Omaha beachhead was established). He served in an advance corps, finding ways for the army to move across the country, and as such, they were the first to come across one of the concentration camps and liberate it. None of that would have been possible without Enigma.
Labels:
Artificial Intelligence,
History,
ICT Capability
WHO classifies 'gaming disorder' as mental health condition. there are three major diagnostic features or characteristics of gaming disorder. "One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery," he said. The second feature is "impaired control of these behaviors," Poznyak said. "Even when the negative consequences occur, this behavior continues or escalates." A diagnosis of gaming disorder, then, means that a "persistent or recurrent" behavior pattern of "sufficient severity" has emerged, according to the ICD. A third feature is that the condition leads to significant distress and impairment in personal, family, social, educational or occupational functioning,
Labels:
Cybersafety,
Ethical,
Game,
Personal / Social Capability,
Sustainability
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